Jul 16, 2006, 12:49 PM // 12:49
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#21
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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you're 100% right; skills would be better than stances.
you got me excited for a minute until I realized that today's the 16th
Maybe I'm stubborn, but I normally refuse a cover enchantment, I mean we only have 8 slots!
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Jul 16, 2006, 01:02 PM // 13:02
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#22
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Maybe not very important to a lot of people, but elementalists are basically the archetype of wizards, they use magic. Warriors use physical and martial training hence they use stances, and mantras which technically work like stances in the game, are closer to being in a trance, which fits mesmers. Rangers with their stances are mostly evading and other stuff that fits in the role. But I don't really see stances fitting into the elementalist theme.
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Jul 16, 2006, 01:15 PM // 13:15
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#23
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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stances DONT fit into the elementalists theme, thats why the male class are such bad dancers.
Anyway, Lexar explained it really well.
It would be interesting for someone to contemplate a way to make armour of mist a stance.... concept wise... it makes little sense.
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Jul 16, 2006, 01:26 PM // 13:26
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#24
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Krytan Explorer
Join Date: Dec 2005
Location: The netherlands > friesland > balk
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: E/Me
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It would be a good way to buff the ele's if attunements became skills.
As an ele i rely on my atunments for energy management (don't flame me ) And i'm most time screwed since most pve monster groups have some sort of enchantment removal skill.
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Jul 16, 2006, 10:47 PM // 22:47
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#25
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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I agree that stances don't really fit into the elementalist profession; skills would make the most sense. It would be more of a balancing than a buff.
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Jul 17, 2006, 07:28 PM // 19:28
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#26
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Wilds Pathfinder
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quit talking about stances, we are talking about making them skills, stances don't stack so dual attunement wouldn't be possible making them even more worthless.
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Jul 18, 2006, 02:44 AM // 02:44
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#27
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by TadaceAce
quit talking about stances, we are talking about making them skills, stances don't stack so dual attunement wouldn't be possible making them even more worthless.
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you know I have to say... noone was even referring to dual attunements being stances in the first place, they were talking about the other spells to be transferred to stances instead... unless I missed something.
An attunement to be made into skills instead of enchantments? An attunement is more like a state, than something you actually do. Making it into a skill...hmmm.
Yeah... *thinks* I suppose, you dont need to be enchanted to be attuned to an element, it could come through training and therefore skill.
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Jul 18, 2006, 05:45 AM // 05:45
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#28
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Wilds Pathfinder
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I also had something hit me today... why aren't glyphs stances or skills. To me they are the ele version of mantras.
Glyph of concentration, mantra of concentration.... are they not the exact same thing cept for the above.
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Jul 18, 2006, 08:50 AM // 08:50
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#29
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Frost Gate Guardian
Join Date: Jul 2006
Guild: RTD
Profession: E/
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It would be nice for attenuments to be skills
but i think armour of earth and stuff like that should still be enchaments it. your enchanting your armour to be as hard as rock etc
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Jul 18, 2006, 11:00 AM // 11:00
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#30
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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I think the basic Attunements should be stances, as should armour of mist/frost and make ele attune and possibly others skills, such as endrue pain or trolls ungent.
then dual attunement is possible unless you want extra armour/speed in water.
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Jul 18, 2006, 02:02 PM // 14:02
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#31
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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isamu stop talking about attunements as stances or you'll get flamed by the ppl here
Make attunements a new kind of spell. There are ward spells, enchantment spells, spells... Just make them Attunement Spells so they are still interruptable by standard mesmer interrupts but cannot be stripped or shattered. They have 2 seconds of cast time so even a green mesmer can interrupt them.
For the magnetic aura and others... how about making them 'armor spells'? Don't get me wrong I'm not saying that ALL such spells should be turned into armor spells. Magnetic aura could be just a skill imo, i mean... you can't remove someone's aura!
Last edited by prism2525; Jul 18, 2006 at 02:08 PM // 14:08..
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Jul 18, 2006, 02:49 PM // 14:49
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#32
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by TadaceAce
This wouldn't effect pvp jack, you would see more eles in low end pvp (where attunements never got stripped anyway). Ether prodigy would still be used over dual attunements in GvG and HA for obvious reasons. What it would effect is PvE where eles need a buff. This is a really good idea and Anet should give it some serious thought.
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If you could use dual Attunements without worrying about them being stripped it would be infinately better than Ether Prodigy. Quite positively imbalanced.
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Jul 18, 2006, 03:12 PM // 15:12
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#33
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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I would be hesitant to make them stances, because it would be nice to use some mesmer stances at the same time. I think I like the idea of making them "Attunement Spells." Then they can make up whatever rules they want for them, such as only having 1 at a time and not being removable. That would also allow the opportunity to introduce new kinds of attunements. How about a glyph attunement (all glyphs are cast instantly and cost no energy)? Or magic attunement (when casting any spell, you gain 15% of the energy back)? Or enchantment attunement?
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Jul 18, 2006, 03:27 PM // 15:27
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#34
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Making them stances would be kind of dumb, because you couldn't stack them anymore. Then again, they should be a little more durable. As it is you've got to bring a cover enchant (or two!) and even then you get stripped. Elemental attunement, x attunement, conjure x, aura of restoration... Now you've got four attack skills, but really three because you have a res sig. So... gg to you. Why don't you go play a class that doesn't suck?
Other than the attunements, there aren't many skills that I would change from enchantments to something else - eles would be overpowered if you could throw up three or four non-removable buffs.
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Jul 18, 2006, 03:47 PM // 15:47
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#35
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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Quote:
Originally Posted by JR-
If you could use dual Attunements without worrying about them being stripped it would be infinately better than Ether Prodigy. Quite positively imbalanced.
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mhmhm. 80% back for every spell, and the attunements can be kept up indefinately. Besides the fact that a balancing/buff/w.e like this contradicts the changing of Ele Attunement to energy storage to nerf Me/Es. (ok, *balance* them.)
Quote:
Make attunements a new kind of spell. There are ward spells, enchantment spells, spells... Just make them Attunement Spells so they are still interruptable by standard mesmer interrupts but cannot be stripped or shattered. They have 2 seconds of cast time so even a green mesmer can interrupt them.
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I gotta say I like this idea.
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Jul 18, 2006, 07:59 PM // 19:59
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#36
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Vermilion
mhmhm. 80% back for every spell, and the attunements can be kept up indefinately. Besides the fact that a balancing/buff/w.e like this contradicts the changing of Ele Attunement to energy storage to nerf Me/Es. (ok, *balance* them.)
I gotta say I like this idea.
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I agree. Good Idea.
The Glyph idea is probably the most applicable to this. Glyphs have cast time, but cannot be removed. In fact I am quite surprised there aren't more of these for the elementalist. Especially since it's their unique speciality. All the current ones are just base utility things. Reduce energy cost here, cast time there. Plus they are non-attribute, meaning they are usable by everyone (The reason I assume, most are quite tame). There's too much Enchantment hate going around for all this to remain as it is anyhow.
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Jul 18, 2006, 08:37 PM // 20:37
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#37
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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/sign for attunements to be skills
/notsigned for armor of mist, armor of earth, ect. to be stances. Last time I checked having rocks get stuck to you or mist to surround you is not a normal kind of stance to be in. The mantra's for the mesmer is more like a mindset rather than a stance, and obviously something like that can't be removed. No the armor skills and running skills should stay enchantments because the elementalist is using the powers of the elements to enhance something and not a kind of battle stance.
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